Originally an illustrator and comic artist, I've been working in the games industry since 1996. Through graphic design and visual effects work, this led into advertising and then film. I was responsible for the co-creation and design of the 2009 movie "Moon". Recent work includes ongoing starship designs for the computer game "Star Citizen" and the completion of my feature film writing and directing debut "Archive", out now.

A R C H I VE

 

CONCEPT ART

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BLOGS

MY "MAKING OF MOON" BLOG

MY "MAKING OF MOON" BLOG

MY SCI-FI BLOG

MY SCI-FI BLOG

I have recently completed my feature film debut as writer/director with the science fiction movie “Archive”. Starring Theo James, Stacy Martin, Rhona Mitra, Peter Ferdinando, Richard Glover and Toby Jones, Archive is now available on global release on most streaming services.

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A little behind-the-scenes (Budapest, late 2018)

The Last Man - short film (20 mins)

The Last Man - short film (20 mins)

Nokia Skyway Global Launch Films

Nokia Skyway Global Launch Films

Titanfall Intro Cinematic

Titanfall Intro Cinematic

Charlotte Hatherley - A Sign

Charlotte Hatherley - A Sign

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Moon (2009)

Moon (2009)

Some Older Concept Art

Some Older Concept Art

Falcon v2.0

Falcon v2.0

CONCEPT ART

Some game titles I've worked on:

I was heavily involved in the creation and development of the 2009 film "Moon". Sharing a flat with Director Duncan jones at the time, Moon was a result of us collaborating for ten years trying to bring a science fiction film to the screen. I was involved in all aspects of the project's development from start to finish. The galleries below feature some of my concept and design work that defined the look and style of the film.

SARANG - Semi-Automated Mining Facility

SARANG - Semi-Automated Mining Facility

Lunar Rover Support Vehicles

Lunar Rover Support Vehicles

GERTY - Robotic Assist

GERTY - Robotic Assist

HE3 Automatic Mobile Factory

HE3 Automatic Mobile Factory

 

My short film "The Last Man" has finished it's festival run and we're now releasing it into the wild. I wrote, Directed, Production Designed & completed the VFX (with a talented team of rotoscope artists).

 

 
 

This is the intro cinematic to the 2014 XBox One launch title "Titanfall" that I directed for ReSpawn via Spov.

 

The fastest hunk of junk in the galaxy...

You can't have Star Wars without the Falcon. This is a fictional design brief I set myself to re-design my favourite starship as if the original had been destroyed. I was going for a next-gen feel of a faster version of the classic Corellian light freighter that had a bit of a meaner look to it. These images are all quick work-in-progress renders with rudimentary materials applied as I haven’t had time to finish this one off yet. One day…

Charlotte Hatherley - A Sign (directed by Gavin Rothery) Sylver Tongue Records Pre-order the album: Charlotte Hatherley - True Love from Pledge Music - http://www.pledgemusic.com/projects/charlotte-hatherley-true-love Buy Charlotte Hatherley - A Sign from iTunes - https://itunes.apple.com/gb/album/a-sign-single/id1185991187 http://www.charlottehatherley.com https://www.facebook.com/charlottehatherleyofficial/ https://twitter.com/chatherley79 https://www.instagram.com/charlottehatherley/ Spotify: https://play.spotify.com/artist/6W7edDAqY2zfgSNYXaK7cX?play=true&utm_source=open.spotify.com&utm_medium=open

 
 
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Here are the global launch films I directed for Glue (Isobar) for the global launch of Nokia's Skyway ecosystem. The entire campaign was completed in CG in just under six weeks.

 

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